![]() Any smoothing you do now, will only affect how the lips blend between themselves. Cut away all the excess distance from the mask."Convert Transparency to Mask" (or you can just assign your own mask with a soft selection flood.).Paint or assign weights that extend out far past the lips.Create a separate mask for a part of your rig.Here I draw it again to explain in another way. Then you can paint a mask on that layer to limit the area. When you smooth, the transparent edge is too far away from your target area. You paint (or assign) your weights but you let the weights go far past where you want them. Here is what it can look like to include a bleed zone in your layers: What does that mean? It means you could make it so it smooths horizontally, but not vertically. And smoothing inside that layer will not cause any bleed from your lower lips, jaw, cheeks, or anywhere else. For example, you have a layer that is just your upper lips. You can include only specific groups of joints that you want in each layer.You can include a bleed zone, like they do in comic printing, to get a nice crisp edge, for example.Using layers and masks means that you can control the direction of your smoothing. I'll show you one quick example first, for anyone who needs convincing about the power of layers. And that's a great start! But let's go deeper! Most people likely start by focusing on ng's smoothing and relax features. If you are, but feel like you aren't getting the most out of it, I'd like to give you some further ideas for working with it. If you aren't using it yet, I hope you'll give it a try. NgSkinTools is an incredible tool for doing powerful skinning. I'll also update it further after I've had a chance to test ngSkinTools 2. I'll update it wiki-style, as I produce gifs or illustrations to show the steps. The Author makes no guarantees or warranties as to the accuracy or completeness of, or results to be obtained from accessing and using the Information herein.This is a WORK IN PROGRESS article with some ideas and workflows in ngSkinTools. ![]() Overall this method works well and I haven’t had any problems “Yet”… but it’s not foolproof so I wouldn’t recommend using a spliced roll on a long or important print.Īll Information, Pictures, and Material is copyright © 2020 by Stephen Thone and may not be used for any personal or commercial purposes without the consent of the author. I will eventually add another mechanism to the mix to hold and center a clamp to the joiner. It worked but it’s hard to hold the pliers centered so it’s not hard to move the joint off center. For now as a test I just drilled a hole in a pair of pliers. You have to use a low speed tool so it doesn’t heat up the joint to much which will cause it to come apart.Īnother thing I want to add is a small center clamp to ensure a good joint. The splicing process consists of melting the two ends with a lighter (a soldering iron also works) and then turning the knob to press the two melted ends together.īut using a small rotary tool to clean up the splice is pretty quick. (It’s not always a perfect alignment but much like horseshoes and hand grenades … close enough counts.) Next the two ends are clamped in the fingers and secured with the thumbs screws.Ī quick alignment check is them completed. To splce the filament together I start but squaring up the ends with a filament cutter. …and this is a quick GIF showning how it functions. These are what the internal parts and mechanism look like… Basically this tool helps keep the filament aligned and helps press the two ends together after melting the ends. This is a modified version of a manipulator I originally made for an ROV which I also used on the Robotic Arm I made. ![]() I’ve been splicing partial rolls of filament together by hand for years but just finally got around to making an alignment tool to help in the process.
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